A 3D NIR camera for gesture control of video game consoles.
Dan IonescuViorel SuseCristian GadeaBogdan SolomonBogdan IonescuShahidul IslamMarius D. CordeaPublished in: CIVEMSA (2014)
Keyphrases
- video games
- visual servoing
- game play
- master slave
- game design
- gaze control
- structure from motion
- control system
- learning experience
- field of view
- gesture recognition
- visual feedback
- hand held
- educational games
- multiple cameras
- real time
- computer games
- camera calibration
- video camera
- control strategy
- digital camera
- serious games
- game playing
- pose estimation
- learning algorithm
- hand gestures
- vision system
- hidden markov models
- computer controlled
- learning process
- game engine
- control signals