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Development of an edutainment system with interactors of a teacher and a student in which a user plays a double role of them.

Michiya YamamotoTomio Watanabe
Published in: RO-MAN (2008)
Keyphrases
  • learning process
  • student centered
  • recommender systems
  • software engineering
  • user interface
  • virtual environment
  • development process
  • classroom setting
  • end users
  • learning experience
  • serious games
  • social studies