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Next-generation educational software: why we need it & a research agenda for getting it.

Andries van DamSascha BeckerRosemary Michelle Simpson
Published in: SIGGRAPH Courses (2007)
Keyphrases
  • educational software
  • software design
  • computer games
  • single user
  • web intelligence
  • high level
  • virtual reality
  • real world
  • machine learning
  • open source
  • learning experience
  • teaching materials