Effects of Head-Slaved Navigation and the Use of Teleports on Spatial Orientation in Virtual Environments.
Niels H. BakkerPeter O. PassenierPeter J. WerkhovenPublished in: Hum. Factors (2003)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- spatial frequency
- computer graphics
- multi user
- physical environment
- spatial data
- virtual characters
- collision detection
- serious games
- interaction model
- virtual training
- virtual humans
- spatial structure
- learning processes
- virtual objects
- relative position
- learning mechanism
- real time
- human body
- real world