Using player proximity in mobile multiplayer games: experiences from Sandman.
Janne LautamäkiRiku SuomelaPublished in: Advances in Computer Entertainment Technology (2008)
Keyphrases
- role playing game
- game play
- mobile games
- computer games
- video games
- multi player
- online game
- imperfect information
- game design
- educational games
- situated learning
- playing games
- mobile learning
- mobile devices
- mobile phone
- serious games
- learning experience
- learning games
- board game
- pure nash equilibria
- mobile computing
- mobile technologies
- game based learning
- location aware
- technology supported
- mobile applications
- game playing
- perfect information
- case study
- game theoretic
- game development
- game players
- mobile users
- incomplete information
- boolean games
- context aware
- mobile environments