Lossless compression of variable-precision floating-point buffers on GPUs.
Jeff PoolAnselmo LastraMontek SinghPublished in: I3D (2012)
Keyphrases
- floating point
- lossless compression
- variable precision
- graphics processing units
- decision table
- rough sets
- knowledge structures
- reduction method
- compression ratio
- decision trees
- fixed point
- image compression
- general purpose
- inter frame
- quadtree
- instruction set
- dominance relation
- rough set theory
- parallel processing
- decision rules
- image quality
- pattern recognition
- video sequences
- floating point arithmetic
- floating point unit
- artificial intelligence
- database management systems
- sufficient conditions
- data structure
- image processing