AirFlow: designing immersive breathing training games for COPD.
Yongqiang QinChris J. VincentNadia Bianchi-BerthouzeYuanchun ShiPublished in: CHI Extended Abstracts (2014)
Keyphrases
- serious games
- virtual reality
- learning environment
- training phase
- virtual world
- game players
- virtual environment
- human computer interaction
- video games
- training samples
- training examples
- learning experience
- computer games
- game design
- training set
- user interface
- training process
- game playing
- perfect information
- data sets