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VR Collide! Comparing Collision-Avoidance Methods Between Co-located Virtual Reality Users.
Anthony Scavarelli
Robert J. Teather
Published in:
CHI Extended Abstracts (2017)
Keyphrases
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virtual reality
virtual environment
collision avoidance
augmented reality
computer graphics
virtual world
three dimensional
multi sensory
virtual museum
computer vision
artificial neural networks
user interface
mobile robot
rough sets
virtual space
computer animation