Using Program by Demonstration and Visual Scripting to Supporting Game Design.
Ismael Sagredo-OlivenzaPedro Pablo Gómez-MartínMarco Antonio Gómez-MartínPedro A. González-CaleroPublished in: IEA/AIE (2) (2017)
Keyphrases
- game design
- computer games
- educational games
- commercial games
- video games
- game based learning
- visual programming
- board game
- learning games
- serious games
- design process
- game play
- computer programs
- game engine
- programming language
- experiential learning
- programming concepts
- learning objectives
- learning tools
- game mechanics
- learning experience
- object oriented
- computational thinking
- playing games