Towards an intelligent assistive system based on augmented reality and serious games.
Fatemeh GhorbaniMahsa Farshi TaghaviMehdi DelrobaeiPublished in: Entertain. Comput. (2022)
Keyphrases
- augmented reality
- serious games
- human computer interaction
- virtual environment
- virtual reality
- educational games
- video games
- game play
- learning scenarios
- game design
- mixed reality
- computer games
- user interface
- virtual objects
- design principles
- real environment
- learning processes
- computer graphics
- live video
- real scenes
- game based learning
- expert systems
- real world
- head mounted display
- digital games
- human body
- virtual world
- context aware
- three dimensional
- social networks