Serious Games in the Classroom: Gauging Student Perceptions.
Bill KapralosSayra CristanchoMark PorteDavid BacksteinAlex MonclouAdam DubrowskiPublished in: MMVR (2011)
Keyphrases
- serious games
- student perceptions
- student learning
- student engagement
- video games
- virtual environment
- computer mediated communication
- online course
- college level
- educational games
- game based learning
- quantitative and qualitative
- learning processes
- digital games
- game design
- computer games
- game development
- design principles
- learning scenarios
- communication skills
- multiple intelligences
- game play
- student attitudes
- computer mediated
- online learning
- instructional design
- cooperative learning
- learning tools
- collaborative learning
- virtual learning environments
- blended learning
- distance learning
- learning styles
- learning activities
- student satisfaction
- learning process
- mobile devices
- multimedia