Boosting human-level AI with videogames: Mad University.
Francisco GallegoFaraón LlorensMar PujolRamón RizoPublished in: Kybernetes (2007)
Keyphrases
- video games
- human level ai
- learning experience
- game play
- e learning
- game design
- authoring tool
- educational games
- human level
- learning tools
- computer games
- learning algorithm
- case study
- computer programs
- hong kong
- game based learning
- game development
- artificial general intelligence
- secondary education
- student engagement
- information retrieval
- game engine
- image processing