Teaching machine programs that generate problems as a function of interaction with students.
Leonard UhrPublished in: ACM National Conference (1969)
Keyphrases
- learning environment
- word problems
- higher education
- e learning
- distance learning
- high school
- learning process
- university level
- computer science students
- distance education
- secondary school
- programming course
- undergraduate engineering
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- information literacy
- middle school students
- elementary school
- blended learning
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- helping students
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- computer programs
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- student participation
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- computer assisted instruction
- language learning
- problem based learning
- students learning
- educational institutions
- learning community