Non-invasive player experience estimation from body motion and game context.
Paolo BurelliGeorgios TriantafyllidisIoannis PatrasPublished in: CIG (2014)
Keyphrases
- game play
- motion estimation
- game players
- repeated games
- image sequences
- optical flow estimation
- space time
- spatial and temporal
- motion analysis
- massively multiplayer online role playing games
- two player games
- multi player
- role playing game
- estimation process
- digital games
- human motion
- camera motion
- contextual information
- optical flow
- online game
- rigid motion
- imperfect information
- context aware
- upper body
- moving objects
- displacement estimation
- video sequences