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Using educational software to support collective thinking and test hypotheses in the computer science curriculum.

Giorgos E. PanselinasVassilis Komis
Published in: Educ. Inf. Technol. (2011)
Keyphrases
  • educational software
  • computer science curriculum
  • software design
  • databases
  • multi agent
  • artificial intelligence
  • learning systems
  • computer games