Evaluating Usability and Educational Effectiveness of a Serious Game for Programmers Using Alternative Interfaces and Types of Activities.
Kallirroi ZarkadoulaMichalis XenosPublished in: EDUCON (2022)
Keyphrases
- serious games
- usability testing
- learning scenarios
- game engine
- educational games
- educational software
- virtual environment
- video games
- interface design
- game design
- game play
- game development
- user satisfaction
- design principles
- computer games
- learning processes
- adaptive hypermedia
- design guidelines
- e learning
- human activities
- source code
- programming language
- object oriented
- graphical interfaces
- adventure game
- real world
- lifelong learning
- game based learning
- technology enhanced learning
- database design
- online learning
- software engineering
- user interface
- case study
- artificial intelligence