Re-sequencing the Ludic Orchestra - Evaluating the Immersive Effects of Dynamic Music and Situational Context in Video Games.
Hans-Peter GasselsederPublished in: HCI (18) (2015)
Keyphrases
- video games
- learning experience
- game design
- game players
- immersive virtual environments
- educational games
- contextual information
- context aware
- virtual reality
- computer games
- game play
- virtual environment
- learning environment
- virtual learning environments
- game development
- game engine
- commercial games
- human computer interaction
- serious games
- virtual world