Timed Automata-Based Rehabilitation Training Game Design for the Affected Lower Extremity of Hemiparetic Patient.
Gi Sook JungSang Yun KimSoon Ki JungSeung Deuk ByunYang Soo LeePublished in: Trans. Edutainment (2008)
Keyphrases
- game design
- spinal cord injury
- serious games
- lower extremity
- educational games
- computer games
- video games
- game based learning
- learning games
- game play
- brain computer interface
- design process
- case study
- game engine
- patient data
- digital games
- learning objectives
- motor skills
- experiential learning
- game mechanics
- computational thinking
- virtual environment
- real world
- clinical practice
- programming concepts
- petri net
- board game
- virtual reality
- motor learning