CliNCare: An Educational Game - The Reasoning Behind the Graphic Choices and Their Impact on Player Opinions.
Uwe TertonGraeme SmythHattie WrightPublished in: Comput. Games J. (2020)
Keyphrases
- educational games
- game play
- video games
- multi player
- game design
- learning tools
- online game
- knowledge base
- computer games
- educational tools
- game based learning
- simulation game
- knowledge representation
- foreign language
- game playing
- conducted an empirical study
- serious games
- social media
- reasoning process
- digital games
- learning experience
- social networks
- teachable agent
- educational video games