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Finding Game Levels with the Right Difficulty in a Few Trials through Intelligent Trial-and-Error.
Miguel González Duque
Rasmus Berg Palm
David Ha
Sebastian Risi
Published in:
CoRR (2020)
Keyphrases
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intelligent systems
computer games
game theory
game play
virtual world
cooperative game
lower levels
high levels
nash equilibrium
video games
decision making
data mining
decision support
artificial intelligence
game based learning
nash equilibria
database