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Problematic Internet Use and Problematic Online Gaming Are Not the Same: Findings from a Large Nationally Representative Adolescent Sample.

Orsolya KirályMark D. GriffithsRóbert UrbánJudit FarkasGyöngyi KökönyeiZsuzsanna ElekesDomokos TamásZsolt Demetrovics
Published in: Cyberpsychology Behav. Soc. Netw. (2014)
Keyphrases
  • online gaming
  • multimedia
  • case study
  • internet users