Productivity games to increase organizational trust: How gaming and fun in the workplace can develop a culture of trust and innovation.
Ross SmithPublished in: IGIC (2012)
Keyphrases
- computer games
- information technology
- trust model
- video games
- trust evaluation
- individual level
- virtual teams
- educational games
- information systems
- knowledge management
- game theoretic
- social capital
- virtual communities
- game play
- game playing
- organizational learning
- trust relationships
- organizational culture
- game design
- knowledge workers
- virtual environment
- multi agent