Mining User's Behaviors in Intelligent Educational Games: Prime Climb a Case Study.
Alireza DavoodiSamad KardanCristina ConatiPublished in: EDM (2013)
Keyphrases
- educational games
- user centered
- user interface
- video games
- end users
- conducted an empirical study
- case study
- knowledge discovery
- relevance feedback
- user preferences
- path planning
- game based learning
- web mining
- simulation game
- game development
- digital games
- game design
- learning tools
- computer games
- data mining
- itemsets
- collaborative filtering
- machine learning