Graphical User Interface for educational content programming with social robots activities and how teachers may perceive it.
Daniel Carnieto TozadoreRoseli Aparecida Francelin RomeroPublished in: Revista Brasileira de Informática na Educ. (2020)
Keyphrases
- educational content
- graphical user interface
- authoring tool
- user friendly
- e learning
- educational process
- educational resources
- visualization tool
- learning objects
- teaching materials
- learning content
- educational activities
- social networks
- reference model
- social interaction
- social media
- learning design
- digital content
- educational material
- learning community
- learning scenarios
- programming course
- technology enhanced learning
- intelligent tutoring systems
- knowledge sharing
- learning activities
- learning environment
- database