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GPU Ray Tracing Based on Reduced Bounding Volume Hierarchies.
Sai-Keung Wong
Yu-Chun Cheng
Shing-Yeu Lii
Published in:
CGIV (2012)
Keyphrases
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ray tracing
graphics hardware
implicit surfaces
image synthesis
photorealistic
real time
texture mapping
computationally intensive
parallel implementation
computer graphics
specular reflection
parallel computing
vision system
integral image
parallel computation
geometric constraints
d scene
color images