User-preference-based automated level generation for platform games.
Nick NygrenJörg DenzingerBen StephensonJohn AycockPublished in: CIG (2011)
Keyphrases
- user preferences
- fully automated
- end users
- user experience
- manual inspection
- semi automated
- user model
- game theory
- collaborative filtering
- relevance feedback
- user interface
- user interaction
- user defined
- neural network
- computer games
- game playing
- game theoretic
- query formulation
- user centric
- multi agent systems
- nash equilibria
- website