Factors Affecting Lecturer' Intention to Adopt Online Gamification in Higher Education Teaching Learning.
Sevenpri CandraBambang Leo HandokoPublished in: ICFET (2023)
Keyphrases
- higher education
- factors affecting
- teaching learning
- online learning
- hybrid learning
- e learning
- computer mediated communication
- learning technologies
- factors influencing
- blended learning
- learning management systems
- learning in higher education
- online teaching
- distance learning
- mobile learning
- distance education
- user experience
- problem based learning
- computer self efficacy
- learning processes
- perceived usefulness
- m learning
- educational technology
- computer mediated
- goal driven
- student centered
- online course
- learning strategies
- cooperative learning
- learning environment
- virtual learning environments
- learning experience
- virtual environment
- software engineering
- cooperative