Designing the future of collaborative workplace systems: lessons learned from a comparison with alternate reality games.
David GurzickKevin F. WhiteWayne G. LuttersBrian M. LandryCaroline DombrowskiJeffrey Y. KimPublished in: iConference (2011)
Keyphrases
- lessons learned
- future directions
- case study
- real world
- current trends
- distributed systems
- intelligent systems
- artificial intelligence
- participatory design
- grounded theory
- knowledge sharing
- retrieval systems
- collaborative learning
- long term
- video games
- serious games
- game playing
- management system
- e learning
- collaborative environments