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Stairstep recognition and counting in a serious Game for increasing users' physical activity.

Matteo CimanMichele DoniniOmbretta GaggiFabio Aiolli
Published in: Pers. Ubiquitous Comput. (2016)
Keyphrases
  • serious games
  • physical activity
  • end users
  • user interface
  • recommender systems
  • daily life
  • user experience
  • game play
  • machine learning
  • multimedia
  • context aware
  • heart rate