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Stairstep recognition and counting in a serious Game for increasing users' physical activity.
Matteo Ciman
Michele Donini
Ombretta Gaggi
Fabio Aiolli
Published in:
Pers. Ubiquitous Comput. (2016)
Keyphrases
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serious games
physical activity
end users
user interface
recommender systems
daily life
user experience
game play
machine learning
multimedia
context aware
heart rate