Quantifying immersion in virtual reality.
Randy F. PauschDennis ProffittGeorge H. WilliamsPublished in: SIGGRAPH (1997)
Keyphrases
- virtual reality
- virtual environment
- augmented reality
- computer graphics
- computer animation
- three dimensional
- virtual world
- photorealistic
- virtual reality technology
- virtual humans
- interactive virtual
- pattern recognition
- multi sensory
- image processing
- digital libraries
- virtual training
- virtual museum
- digital museum
- tangible user interface