Valence, arousal and dominance in the EEG during game play.
Boris ReuderinkChristian MühlMannes PoelPublished in: Int. J. Auton. Adapt. Commun. Syst. (2013)
Keyphrases
- game play
- emotional state
- physiological signals
- video games
- computer games
- game design
- serious games
- learning experience
- facial expressions
- emotion recognition
- game playing
- eeg signals
- educational games
- game based learning
- digital games
- signal processing
- game engine
- game mechanics
- brain computer interface
- virtual environment
- mental states
- learning processes
- computational models
- game players
- user experience
- game development
- multi player
- relational databases
- artificial intelligence