A 3D graphics rendering pipeline implementation based on the openCL massively parallel processing.
Mingyu KimNakhoon BaekPublished in: J. Supercomput. (2021)
Keyphrases
- massively parallel
- graphics processing units
- processing elements
- parallel computing
- parallel computers
- parallel architecture
- fine grained
- parallel programming
- real time
- parallel architectures
- high performance computing
- parallel execution
- shared memory
- virtual reality
- data processing
- parallel computation
- parallel machines
- processing units
- processing pipeline
- computing systems
- efficient implementation
- parallel algorithm
- computer graphics
- higher order
- general purpose
- message passing interface
- image segmentation