Gaze-Dependent Depth-of-Field Effect Rendering in Virtual Environments.
Radoslaw MantiukBartosz BazylukAnna M. TomaszewskaPublished in: SGDA (2011)
Keyphrases
- virtual environment
- computer graphics
- virtual reality
- virtual world
- multi user
- real time
- eye tracking
- role play
- physical environment
- serious games
- collision detection
- virtual space
- depth information
- synthetic characters
- virtual objects
- interaction model
- real environment
- learning processes
- eye movements
- augmented reality
- image processing