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Beliefs, plans, and perceived intentions in dynamic games.

Pierpaolo BattigalliNicodemo De Vito
Published in: J. Econ. Theory (2021)
Keyphrases
  • video games
  • information systems
  • dynamic environments
  • mental states
  • partially ordered
  • social networks
  • decision making
  • mobile robot
  • game theory
  • planning problems
  • nash equilibrium