The Fusion of Literacy and Games: A Case Study in Assessing the Goals of a Library Video Game Program.
Ron T. BrownTamara KasperPublished in: Libr. Trends (2013)
Keyphrases
- video games
- mathematics learning
- game play
- game design
- educational games
- learning experience
- computer games
- data fusion
- game playing
- game players
- learning tools
- information fusion
- test bed
- case study
- game engine
- playing games
- computer programs
- learning games
- image fusion
- multimedia
- commercial games
- fusion method
- multi sensor
- metadata