The Effect of Camera Perspectives on Locomotion Accuracy in Virtual Reality.
Arbresh UjkaniJan WillmsLezgin TurgutKatrin WolfPublished in: Mensch & Computer (2019)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- virtual world
- augmented reality
- field of view
- three dimensional
- virtual reality technology
- real time
- interactive virtual
- virtual museum
- visual data mining
- highly accurate
- multi sensory
- hand held
- virtual humans
- virtual space
- computer animation
- collaborative virtual environments
- mobile robot
- pattern recognition
- video sequences
- tangible user interface
- visual servoing
- photorealistic
- complex scenes
- video camera
- vision system