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Ancient runes: using text input for interaction in mobile games.
Elina M. I. Koivisto
Riku Suomela
Ari Koivisto
Published in:
Sandbox@SIGGRAPH (2006)
Keyphrases
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text input
mobile games
text entry
human computer interaction
mobile devices
spelling correction
metadata
learning tools
handheld devices
mobile learning
eye tracking
context sensitive
word sense disambiguation