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Ancient runes: using text input for interaction in mobile games.

Elina M. I. KoivistoRiku SuomelaAri Koivisto
Published in: Sandbox@SIGGRAPH (2006)
Keyphrases
  • text input
  • mobile games
  • text entry
  • human computer interaction
  • mobile devices
  • spelling correction
  • metadata
  • learning tools
  • handheld devices
  • mobile learning
  • eye tracking
  • context sensitive
  • word sense disambiguation