Supporting End-User Authoring of Alternate Reality Games with Cross-Location Compatibility.
Sanjeet HajarnisChinmay BarveDevika KarnikMark O. RiedlPublished in: FLAIRS Conference (2011)
Keyphrases
- end users
- application development
- user interface
- authoring tool
- computer games
- user requirements
- web applications
- business intelligence
- service providers
- decision making
- game theoretic
- serious games
- educational games
- video games
- e learning
- user experience
- search tools
- ubiquitous computing environments
- nash equilibrium
- knowledge management
- case study
- game play
- artificial intelligence
- user driven
- visual interfaces