NEAT-o-Games: novel mobile gaming versus modern sedentary lifestyle.
Konstantinos KazakosThirimachos BourlaiYuichi FujikiJames LevineIoannis T. PavlidisPublished in: Mobile HCI (2008)
Keyphrases
- mobile phone
- mobile games
- mobile technologies
- computer games
- video games
- educational games
- mobile devices
- physical activity
- mobile learning
- game play
- game players
- digital games
- learning games
- smart phones
- handheld devices
- serious games
- m learning
- games played
- mobile users
- mobile applications
- game design
- virtual environment
- game based learning
- mobile environments
- multi player
- online shopping
- android application
- mobile computing
- learning tools
- learning activities