Removing human players from the loop: AI-assisted assessment of Gaming QoE.
German SviridovCedric BeliardAndrea BiancoPaolo GiacconeDario RossiPublished in: INFOCOM Workshops (2020)
Keyphrases
- human players
- computer games
- game ai
- game players
- game play
- game playing
- evaluation function
- video games
- computer programs
- imperfect information
- perfect information
- artificial intelligence
- human computation
- human experts
- computer controlled
- knowledge representation
- data analysis
- expert systems
- search space
- serious games
- educational games
- virtual environment
- knowledge acquisition
- object oriented
- domain specific