An Agent-Based Game Platform for Exercising People's Prospective Memory.
Han LinJinghua HouHan YuZhiqi ShenChunyan MiaoPublished in: WI-IAT (3) (2015)
Keyphrases
- real time
- computer games
- nash equilibrium
- game playing
- game theory
- video games
- game engine
- game theoretic
- educational games
- memory requirements
- simulation model
- memory space
- optimal strategy
- memory usage
- computing power
- board game
- memory size
- role playing
- limited memory
- online game
- game design
- serious games
- main memory
- intelligent agents
- virtual world
- computational power
- digital games
- imperfect information
- stochastic games
- game tree search
- learning games
- home care
- computational complexity