Optimal configuration of active and backup servers for augmented reality cooperative games.
Armir BujariLuigi De GiovanniClaudio E. PalazziPublished in: Concurr. Comput. Pract. Exp. (2018)
Keyphrases
- augmented reality
- optimal configuration
- cooperative games
- virtual reality
- virtual objects
- human computer interaction
- mixed reality
- head mounted display
- real environment
- camera tracking
- real scenes
- user interface
- multiagent systems
- multi user
- nash equilibrium
- tangible interaction
- expert systems
- computer vision
- software engineering
- multi agent systems
- reinforcement learning
- image processing