GPU Programming Primitives for Computer Graphics.
Daniel MeisterAtsushi YoshimuraChih-Chen KaoPublished in: SIGGRAPH ASIA Courses (2023)
Keyphrases
- computer graphics
- real time rendering
- graphics processing units
- computer vision
- image synthesis
- image processing
- virtual environment
- image based rendering
- virtual reality
- computer vision and computer graphics
- real time
- real world objects
- parallel implementation
- computer animation
- motion capture
- realistic rendering
- photorealistic
- geometric models
- texture mapping
- computer aided design
- virtual world
- texture synthesis
- computational geometry
- complex scenes
- general purpose
- viewpoint
- human computer interaction
- image quality
- photographic images
- computer vision and graphics
- parallel computing