Play or science?: a study of learning and framing in crowdscience games.
Andreas LieberothMads Kock PedersenJacob Friis ShersonPublished in: CoRR (2015)
Keyphrases
- quest atlantis
- online game
- elementary school
- learning algorithm
- subject matter
- video games
- computer assisted instruction
- reinforcement learning
- middle school students
- middle school
- science education
- game playing
- empirical studies
- high school students
- online learning
- conceptual understanding
- computer games
- learning process
- digital games
- primary school
- mathematics education