Neural Rendering for Game Character Auto-Creation.
Tianyang ShiZhengxia ZouZhenwei ShiYi YuanPublished in: IEEE Trans. Pattern Anal. Mach. Intell. (2022)
Keyphrases
- network architecture
- video games
- computer games
- computer graphics
- neural network
- high quality
- game theory
- nash equilibrium
- game playing
- image based rendering
- game based learning
- game design
- game theoretic
- perfect information
- high fidelity
- educational games
- game play
- neural fuzzy
- creation process
- monte carlo tree search
- ray tracing
- texture mapping
- virtual world
- nash equilibria
- license plate
- real time
- bio inspired
- image synthesis
- learning experience
- photorealistic
- decision problems
- game development
- imperfect information
- repeated games
- optimal strategy
- hidden markov models
- mobile games
- chinese characters
- ambient occlusion