Gamifying Education: Motivation and the Implementation of Digital Badges for Use in Higher Education.
Julie A. DelelloHarmonie HawleyRochell McWhorterChristine S. GipsonBelinda DealPublished in: Int. J. Web Based Learn. Teach. Technol. (2018)
Keyphrases
- higher education
- distance learning
- mobile learning
- learning technologies
- hong kong
- e learning
- open university
- online learning
- technology enhanced
- hybrid learning
- learning management systems
- blended learning
- learning in higher education
- problem based learning
- higher education institutions
- tertiary education
- national institute
- m learning
- educational contexts
- instructional strategies
- faculty members
- online education
- vocational education
- south africa
- knowledge practices