Why aren't organizations adopting virtual worlds?
Tom E. YoonJoey F. GeorgePublished in: Comput. Hum. Behav. (2013)
Keyphrases
- virtual world
- virtual environment
- information technology
- information systems
- multi user
- virtual reality
- virtual teams
- mixed reality
- knowledge management
- decision making
- knowledge sharing
- physical world
- virtual objects
- end user computing
- social networks
- social context
- learning experience
- virtual learning environments
- game based learning
- face to face interactions