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Going out of business: Auction house behavior in the Massively Multi-player Online Game Glitch.
Anders Drachen
Joseph Riley
Shawna Baskin
Diego Klabjan
Published in:
Entertain. Comput. (2014)
Keyphrases
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online game
multi player
educational games
online gaming
virtual communities
game playing
game based learning
computer games
online communities
role playing game
social media
video games