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Going out of business: Auction house behavior in the Massively Multi-player Online Game Glitch.

Anders DrachenJoseph RileyShawna BaskinDiego Klabjan
Published in: Entertain. Comput. (2014)
Keyphrases
  • online game
  • multi player
  • educational games
  • online gaming
  • virtual communities
  • game playing
  • game based learning
  • computer games
  • online communities
  • role playing game
  • social media
  • video games