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"See, Hear, Touch, Smell, and, ...Eat!": Helping Children Self-Improve Their Food Literacy and Eating Behavior through a Tangible Multi-Sensory Puzzle Game.

Xueyan CaiKecheng JinShang ShiShichao HuangOuying HuangXiaodong WangJiahao ChengWeijia LinJiayu YaoYuqi HuChao ZhangCheng Yao
Published in: IDC (2024)
Keyphrases
  • multi sensory
  • computer games
  • educational games
  • game theory
  • high school
  • tangible user interface
  • cooperative
  • virtual world
  • video games
  • nash equilibrium