VRMN-bD: A Multi-modal Natural Behavior Dataset of Immersive Human Fear Responses in VR Stand-up Interactive Games.
He ZhangXinyang LiYuanxi SunXinyi FuChristine QiuJohn M. CarrollPublished in: VR (2024)
Keyphrases
- multi modal
- virtual reality
- virtual environment
- natural interaction
- virtual humans
- virtual reality environments
- human behavior
- virtual world
- virtual space
- computer graphics
- three dimensional
- audio visual
- multi modality
- virtual characters
- cross modal
- mixed reality
- semantic concepts
- video search
- high dimensional
- video games
- computer games
- learning experience
- game players
- immersive environments
- synthetic characters
- uni modal
- feature selection